While I enjoyed “WWII’s” single player campaign, I found it to be the game’s weakest component. I’m not sure if it’s the more story driven action or the likable actors but much like multiplayer, I found zombies more accessible than ever. I particularly enjoyed hearing Tennant cursing in his distinct Scottish accent. David Tennant (“Doctor Who”), Ving Rhames (“Mission Impossible”), Elodie Yung (“Marvel’s Daredevil”) and Katheryn Winnick (“Vikings”) voice the four heroes. In this mode gamers can play as one of four characters trying to reclaim some important works of art. If you’re looking for a more cooperative experience, “WWII’s” zombie mode is the place to go. That’s right, it might be 1944 but somehow you can play a bunch of classic Activision titles from the 1980s to unwind. While hanging out in this virtual base you can earn rewards, practice your skills, and even play video games. Headquarters is a place you’ll spend a lot of time. Now its much easier to be a more versatile online player. This allows for you to tinker with your gameplay style without being too punitive. I’m also a fan of the Divisions class system. War feels like playing through part of the campaign, but with online teammates. War is a new game mode where players must work together to attack or defend a set of objectives. Three new multiplayer features stood out. Constantly being handed unlockable items and receiving supply drops will keep players feeling rewarded. Without technological gimmicks, multiplayer now feels significantly more strategic. Gone are the super athletic moves of “Infinite Warfare” and in its place is a more grounded and tactical online combat. While ranked matches don’t kick off until December 1, I had a blast ranking up my soldier in public matches. Highs and Lows: The first place I thing I did in “Call of Duty: World War II” was jump into a multiplayer match.
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